Game Descriptions
Kayak Attack builds working memory, sequencing, visual scanning, planning, the use of speech as a rehearsal strategy, pattern recognition, and chunking/reducing information. At the beginning of each round, users hear the names of various objects that they must later collect in a specific order, while usingthe arrow keys to steer their kayak through treacherous waters.

Skidmarks P.I. develops cognitive planning, working memory, visual scanning, verbal rehearsal/internalized speech, and reading comprehension. Working with Private Investigator Archibald 'Skid' Marks, users are enlisted to help solve various mysteries across SKO City. They are given sets of instructions to collect and deliver certain items; they must then navigate their car throughout the crowded city in order to collect and deliver those items according to the plan.
The activities in Snowboard Blast develop phonemic awareness, phonics, working memory, spelling, word decoding skills and reading vocabulary. Users recode visual and auditory information in sequence. The objective is to practice picking up a sequence of red letters, each of which represents a sound (played for the user when the letter is picked up) while guiding a snowboarder down a mountain slope. The ultimate goal of the exercise is to recreate the original sequence of letters/sounds to form a word, which develops phonological processing, phonics (sound-to-symbol mapping), and phonemic awareness.
The activities in Soda Jerk help users develop important planning and attention abilities such as working memory. They also help develop two important features of attention: focus and selectivity. These activities encourage the use of strategies such as verbal rehearsal, which aid in the development of working memory.
Space Bumpers is another activity that is based in the SKO Amusement Park. Part carnival game, part inter-galactic battle royale, and part cognitive mind-bender, Space Bumpers develops phonemic awareness, phonics, working memory, word decoding and working memory. The activities also encourage the use of verbal rehearsal/internalized speech, chunking/reducing information, and successive processing.

Temple of Trouble develops working memory, verbal rehearsal/internalized speech, chunking/reducing information, and successive processing. When users enter the Temple of Trouble they find themselves in control of a mummy who's on a mission to collect colored gems. If they collect the gems in the correct order, make their way safely back to the base station, and then recreate the order in which the gems were collected, they are rewarded with extra credits. However, there's danger at every turn, and if they aren't careful, they could be captured by monsters who's mission is to thwart their progress whenever possible!

